Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== playerMod == '''Type ||||| before these mods''', unless you already have object mods, in which case you only need to type |. '''8,_xscale,-20;8,_yscale,-20;''' appears to invert the ninja, but doesn't affect gameplay. Note that this is an objectMod, meaning that it goes after the fourth '''|'''. '''groundAccel,-0.15;airAccel,-0.12;skidFriction,0.99;''' essentially reverses the ninja's response to the left and right keys. It does, however, have some unavoidable (but minor) side effects. === Size === '''r,20;''' creates a large, bouncy ninja.<br /> '''r,5;normGrav,0.15;g,0.15;''' creates a small ninja that often dies from a tile glitch (the gravity modifiers are an attempt to prevent that). === Gravity, jumping === '''normGrav,-0.3;''' reverses gravity, but only after the ninja jumps.<br /> '''jumpAmt,0;jump_y_bias,0;''' creates a ninja who can't jump.<br /> '''jump_y_bias,-6;g,-0.15;normGrav,-0.15;''' creates a ninja who jumps downwards and reverses gravity.<br /> '''max_jump_time,125;jumpGrav,-0.06;jump_y_bias,-7;''' makes for sinusoidal walljumps. However, it also causes the ninja to die if he jumps from the ground. You can also replace 125 with 75 and -0.06 with -0.1 for faster jumping.<br /> '''jump_y_bias,47;''' will cause jumping to teleport the ninja up multiple tiles. You can place a downwards-facing one-way pad at multiple locations above the ninja to stop him, though you may have to experiment with them a little.<br /> '''jump_y_bias,0;jumpAmt,4;''' makes perpendicular jumps more perpendicular and makes walljumps act like regular perpendicular jumps.<br /> '''groundAccel,0;airAccel,0;''' forces the player to play the map with only jumps (they have a little bit of control over how fast they skid to a halt, but not much).<br /> '''terminal_vel,NaN;''' makes it impossible to die from normal falls (that is, falling with normal gravity without hitting a launchpad). However, if the ninja hits a wall or ceiling at high speeds, he will still die as normal. Also, if he hits the ground way too fast, he will die as well.<br /> '''terminal_vel,0;''' makes the ninja die if he touches the ground or a slope.<br /> '''jumpGrav,0;max_jump_time,NaN;''' allows the ninja to float in the air for as long as the jump button is held. He will continue to go up during this time until a wall or air friction stops him. === Friction === '''skidFriction,1;normDrag,0.9995;d,0.9995;wallFriction,0;terminal_vel,11;''' removes friction (and compensates for the side effects).<br /> '''skidFriction,1.03;''' causes the ninja to speed up whenever he is sliding on the ground.<br /> '''skidFriction,Infinity;''' causes the ninja to stop interacting with anything whenever he skids to a stop. It's not very usable, but it's interesting.<br /> '''wallFriction,1.06;''' causes wallsliding to either stop the ninja or accelerate him violently upwards, depending if the ninja was falling slowly or quickly. This is not recommended for walls more than 1.5 tile-lengths from top to bottom.<br /> '''standFriction,200;''' gives the ninja a burst of speed whenever he would come to a stop.<br /> '''skidFriction,0;''' stops the ninja immediately after you let go of the arrow keys<br /> '''groundAccel,.5;''' accelerate the ninja to its max speed immediately after pressing an arrow key<br /> '''wallFriction,1;''' stops the ninja when it wallslides, creating a 'sticking' effect<br /> [[Category:Nreality]] Summary: Please note that all contributions to the N are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://n.fandom.com/wiki/User:Player_03/NReality_mods"