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===Method One (safe and easy)===
 
===Method One (safe and easy)===
You should notice that the [[thwump]] will immediately drop on you as you begin the [[level]]. Wait there until the thwump almost reaches you, dodge to one side, and jump on top of the thwump (only the blue side is lethal). Ride it all the way up, and when you have almost reached the top, jump off to the left and get the [[exit switch|doorswitch]]. Don't stay on the thwump and let it squeeze you against the ceiling or you will die horribly. Jump back to the column, get to the right side of the map (jump at the side of the center thwump to get it out of your way), and jump for the exit.
+
Notice that the [[thwump]] will immediately fall as you begin the [[level]]. Wait there until the thwump almost reaches you, dodge to one side, and jump on top of the thwump (only the blue side is lethal). Ride it all the way up, and when you have almost reached the top, jump off to the left and get the [[exit switch|doorswitch]]. Don't stay on the thwump and let it squeeze you against the ceiling or you will die horribly. Jump back to the column, get to the right side of the map (jump at the side of the center thwump to get it out of your way), and jump for the exit.
   
 
===Method Two (gold)===
 
===Method Two (gold)===
Same path as Method One, but after getting the doorswitch (or before getting it), drop to the bottom of the level, and hang on the wall when you almost reach the ground (or the height kills you). Get the [[gold]], activate the thwump, and wait to ride it up like you did at the beginning of the level. Repeat for other side.
+
Same path as Method One, but after getting the doorswitch (or before getting it), drop to the bottom of the level, and hang on the wall right before you reach the ground (or the gravity will kill you). Get the [[gold]], activate the thwump, and wait to ride it up like you did at the beginning of the level. Repeat for other side.
   
 
===Method Three (highscore)===
 
===Method Three (highscore)===
The moment you start, move to the right and jump between the first and second [[mine|mines]]. Walljump up between the mines, and after the third jump, jump over the left thwump and the left column to the left side of the map. Let yourself drop to the ground (activating the left thwump on your way by aiming your fall so that the [[ninja]] drops near the left side of the thwump. Hang on the wall prior to hitting the floor, get all the gold, and jump at the thwump which should be slowly making it's way up. Jump at it, bounce off it, and land on top of it. Jump up the chute, land in the platform to the left and activate the doorswitch.
+
The moment you start, move to the right and jump between the first and second [[mine|mines]]. Walljump up between the mines, and after the third jump, jump over the left thwump and the left column to the left side of the map. Let yourself drop to the ground (activating the left thwump on your way by aiming your fall so that the [[ninja]] drops near the left side of the thwump. Hang on the wall prior to hitting the floor, get all the gold, and jump at the thwump which should be slowly making its way up. Jump to it, bounce off it, and land on top of it. Jump up the chute, land in the platform to the left and activate the doorswitch.
   
Jump back towards the left column, optionally performing a [[Tricks#Corner_jump|corner kick]] to improve your timing. Either way, get to the right side of the map, activate the right thwump on your way down as you drop to the bottom. Hang on wall prior to hitting floor, get all the gold, and s-l-o-w-ly follow the thwump back up (it's impossible to get in front of that thwump). The instant you hit open space again, jump for the exit.
+
Jump back towards the left column, optionally performing a [[Tricks#Corner_jump|corner kick]] to improve your timing. Either way, get to the right side of the map, activate the right thwump on your way down as you drop to the bottom. Hang on wall prior to hitting floor, get all the gold, and s-l-o-w-l-y follow the thwump back up (it's impossible to get in front of that thwump). The instant you hit open space again, jump for the exit.
   
 
===Method Four (significant improvement over Method Three)===
 
===Method Four (significant improvement over Method Three)===
Do everything the same way as in Method Three except the beginning. Once you start, run for the right side. Jump between the first and second mines, another time between the fifth and sixth mines, then jump left to bounce off the thwump as it falls. This requires precision timing, often within the range of one or two frames. It is extremely difficult to pull off. Then bounce back right, and with one more jump, go left towards the gold at the bottom while triggering the left thwump. Proceed with Method Three.
+
Do everything the same way as in Method Three except the beginning. Once you start, run for the right side. Jump between the first and second mines, another time between the fifth and sixth mines, then jump left to bounce off the thwump as it falls. This requires precision timing, often within the range of one or two frames; it is extremely difficult to pull off. Then bounce back right, and with one more jump, go left towards the gold at the bottom while triggering the left thwump. Proceed with Method Three.
   
 
===Method Five ([[NEHS]])===
 
===Method Five ([[NEHS]])===
 
This level introduces you to one very common enemy, and one less common. I am talking about mines, and thwumps, respectively. Hopefully you've read about them.
 
This level introduces you to one very common enemy, and one less common. I am talking about mines, and thwumps, respectively. Hopefully you've read about them.
   
To get out of the starting pit, you need to wait for the thwump to come down, then, just before it smashes you, jump on top of it. Remember, only one side is deadly, otherwise, it's simply a moving block. You can take advantage of this in later levels.
+
To get out of the starting pit, you need to wait for the thwump to come down, then, just before it smashes you, jump on top of it. Remember, only one side is deadly—otherwise, it's simply a moving block. You can take advantage of this in later levels.
   
After you get to the top, simply jump over to the left side of the level, activate the [[terminal]], and jump off of the ledge into a pit. Remember to wallslide to keep gravity from executing its wrath upon you. After you get the gold, use the "thwump riding" technique to get back to the top of the pit. Then, simply jump to the right side ledge of the starting pit, then leap onto the exit ledge, and exit.
+
After you get to the top, simply jump over to the left side of the level, activate the [[terminal]], and jump off of the ledge into a pit. Remember to wallslide to keep gravity from executing its wrath upon you. After you get the gold, use the "thwump-riding" technique to get back to the top of the pit. Then, simply jump to the eastern ledge of the starting pit, then leap onto the exit ledge, and exit.
   
 
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Revision as of 01:17, 17 April 2007

Level navigation
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all about thwumps

all about thwumps

Episode 00
Creator Metanet Software
N version All
Fastest Time
Fastest Player
Demo 00-2/Demo

Walkthroughs

Method One (safe and easy)

Notice that the thwump will immediately fall as you begin the level. Wait there until the thwump almost reaches you, dodge to one side, and jump on top of the thwump (only the blue side is lethal). Ride it all the way up, and when you have almost reached the top, jump off to the left and get the doorswitch. Don't stay on the thwump and let it squeeze you against the ceiling or you will die horribly. Jump back to the column, get to the right side of the map (jump at the side of the center thwump to get it out of your way), and jump for the exit.

Method Two (gold)

Same path as Method One, but after getting the doorswitch (or before getting it), drop to the bottom of the level, and hang on the wall right before you reach the ground (or the gravity will kill you). Get the gold, activate the thwump, and wait to ride it up like you did at the beginning of the level. Repeat for other side.

Method Three (highscore)

The moment you start, move to the right and jump between the first and second mines. Walljump up between the mines, and after the third jump, jump over the left thwump and the left column to the left side of the map. Let yourself drop to the ground (activating the left thwump on your way by aiming your fall so that the ninja drops near the left side of the thwump. Hang on the wall prior to hitting the floor, get all the gold, and jump at the thwump which should be slowly making its way up. Jump to it, bounce off it, and land on top of it. Jump up the chute, land in the platform to the left and activate the doorswitch.

Jump back towards the left column, optionally performing a corner kick to improve your timing. Either way, get to the right side of the map, activate the right thwump on your way down as you drop to the bottom. Hang on wall prior to hitting floor, get all the gold, and s-l-o-w-l-y follow the thwump back up (it's impossible to get in front of that thwump). The instant you hit open space again, jump for the exit.

Method Four (significant improvement over Method Three)

Do everything the same way as in Method Three except the beginning. Once you start, run for the right side. Jump between the first and second mines, another time between the fifth and sixth mines, then jump left to bounce off the thwump as it falls. This requires precision timing, often within the range of one or two frames; it is extremely difficult to pull off. Then bounce back right, and with one more jump, go left towards the gold at the bottom while triggering the left thwump. Proceed with Method Three.

Method Five (NEHS)

This level introduces you to one very common enemy, and one less common. I am talking about mines, and thwumps, respectively. Hopefully you've read about them.

To get out of the starting pit, you need to wait for the thwump to come down, then, just before it smashes you, jump on top of it. Remember, only one side is deadly—otherwise, it's simply a moving block. You can take advantage of this in later levels.

After you get to the top, simply jump over to the left side of the level, activate the terminal, and jump off of the ledge into a pit. Remember to wallslide to keep gravity from executing its wrath upon you. After you get the gold, use the "thwump-riding" technique to get back to the top of the pit. Then, simply jump to the eastern ledge of the starting pit, then leap onto the exit ledge, and exit.