N
Line 38: Line 38:
 
*Klanky - [[KlanKaos]]
 
*Klanky - [[KlanKaos]]
 
*Kool - [[Kool-aid]]
 
*Kool - [[Kool-aid]]
*kryX - [[kryX_orange]]
+
*kryX - [[kryX_orange|kryX-orange]]
 
*L_D - [[lord_day]]
 
*L_D - [[lord_day]]
 
*Lar / PNI - [[Laurie]]
 
*Lar / PNI - [[Laurie]]

Revision as of 11:23, 13 September 2009

Users

Maps

  • MTI - Mother Thumping Impossible
  • RRR - Rocket Rocket Revolution

Gameplay

  • 5aved - Rated 5 + Favourited
  • 5avesized - Rated 5 + Favourited + Bitesized -*No longer used in the New Numa
  • 5avedtured - Rated 5 + Favourited + Featured
  • 10mm / TMM - Ten Minute Map
  • AGD - All Gold Demo
  • AGCD - All Gold Completion Demo
  • AGDD - All Gold Death Demo
  • APGD - All Possible Gold Demo
  • BN / BS'd NUMA / BSN - Bitesized NUMA
  • CDDA / Corpse DDA - Corpse Don't Do Anything (see DDABYD)
  • CTRDDA - Chase The Rocket Don't Do Anything
  • DD - Death Demo
  • DDA - Don't Do Anything
  • DDABYD - Don't Do Anything Because You're Dead (see CDDA)
  • DE - Door Eerie
  • Ded - Dedication
  • DNR - Do Not Rate (see NR)(note that you can disable ratings on NUMA nowadays)
  • FAGD - Fastest All Gold Demo
  • Faved - Favorited
  • Favesized - Favorited + Bitesized -*No longer used in the New Numa
  • FBF - Frame By Frame
  • FD - Fastest Demo
  • fr - framerate
  • FTD - First Try Demo
  • HL - Hold Left
  • HR - Hold Right
  • IUoOoT / IUOT - Innovative Use of Objects or Tiles
  • JO - Jump Only
  • KRA - Keep the Rocket Alive
  • MMS - MapMaker Suggestions
  • MS - MapSwap
  • ms/f - milliseconds per frame
  • NaN - Not a Number
  • Ned - N editor
  • NJ - No Jump
  • NPBWRRD - Not Pressing Buttons Where Rocket Doesn't Die
  • NR - No Rating
  • NUMA - N User Map Archive
  • OTTM - One Type Tile Map
  • RCE - Rate, Comment, Enjoy
  • Resub - Resubmission
  • SC - Secret Collab
  • SD - Speed Demo
  • STD - Second Try Demo
  • TMD - Too Many Doors -*unnecessary overuse of doors
  • TS - Tileset
  • TTD - Third Try Demo
  • UAC - Use, Abuse, Credit -* referred to tilesets

Tricks

  • cj / rcj - corner jump / reverse corner jump
  • htcj / rhtcj - half-tile corner jump / reverse half-tile corner jump
  • bwj - backwards walljump
  • bbbwj backwards bounceblock walljump
  • cwj - corner wall jump
  • lpwj - launchpad walljump

Objects

  • bb - bounceblock

Programs

  • NAM - N Auto-Mapper
  • NAM - N Art Maker
  • NTAM - N Tileset Art Maker