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DDA stands for '''D'''on't '''D'''o '''A'''nything. DDA maps are purely made for entertainment, rather than playability. In these maps, the movement of the [[ninja]] is controlled not by the player, but by the tileset and objects like [[Bounceblock|bounceblocks]], [[Launchpad|launchpads]], [[Door|doors]], and [[Thwump|thwumps]]. The construction of these usually takes a lot of time. In return for the time spent on making them, good DDAs are highly popular, for example: ''Tattletale'' ([[nevermore]]), ''The Improbability Drive'' ([[formica]]), ''Rocket- ed.''([[formica]]), and ''Thriller'' ([[Sendy]]) have been in the top 10 maps on [[NUMA]]. Some DDAs exploit a well-known bug, which makes the ninja invulnerable. DDAs using this bug must be played in Debug mode to work properly.
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DDA stands for '''D'''on't '''D'''o '''A'''nything. DDA [[maps]] are purely made for entertainment, rather than playability. In these maps, the movement of the [[ninja]] is controlled not by the [[player]], but by the [[tileset]] and [[objects]] like [[bounceblock|bounceblocks]], [[launchpad|launchpads]], [[door|doors]], and [[thwump|thwumps]]. The construction of these usually takes a lot of time. In return for the time spent on making them, good DDAs are highly popular, for example: ''Tattletale'' ([[nevermore]]), ''The Improbability Drive'' ([[formica]]), ''Rocket- ed.''([[formica]]), and ''Thriller'' ([[Sendy]]) have been in the top 10 maps on [[NUMA]]. Some DDAs exploit a well-known [[bug]], which makes the ninja invulnerable. DDAs using this bug must be played in [[debug mode]] to work properly.
   
 
Some variants of DDAs are called hold right DDAs or hold left DDAs, and as the name suggests, instead of doing nothing, you have to just continously hold on to the right or left buttons to make it work. Some really special DDAs are "three-way", which means it can function as DDA, hold-left DDA, or hold-right DDA. Obviously, this takes a LOT of effort to create. Incredibly, [[Maximo]]'s ''Michelle Five'fer'' works in five directions.
 
Some variants of DDAs are called hold right DDAs or hold left DDAs, and as the name suggests, instead of doing nothing, you have to just continously hold on to the right or left buttons to make it work. Some really special DDAs are "three-way", which means it can function as DDA, hold-left DDA, or hold-right DDA. Obviously, this takes a LOT of effort to create. Incredibly, [[Maximo]]'s ''Michelle Five'fer'' works in five directions.

Revision as of 04:59, 8 October 2005

DDA stands for Don't Do Anything. DDA maps are purely made for entertainment, rather than playability. In these maps, the movement of the ninja is controlled not by the player, but by the tileset and objects like bounceblocks, launchpads, doors, and thwumps. The construction of these usually takes a lot of time. In return for the time spent on making them, good DDAs are highly popular, for example: Tattletale (nevermore), The Improbability Drive (formica), Rocket- ed.(formica), and Thriller (Sendy) have been in the top 10 maps on NUMA. Some DDAs exploit a well-known bug, which makes the ninja invulnerable. DDAs using this bug must be played in debug mode to work properly.

Some variants of DDAs are called hold right DDAs or hold left DDAs, and as the name suggests, instead of doing nothing, you have to just continously hold on to the right or left buttons to make it work. Some really special DDAs are "three-way", which means it can function as DDA, hold-left DDA, or hold-right DDA. Obviously, this takes a LOT of effort to create. Incredibly, Maximo's Michelle Five'fer works in five directions.