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A '''glitch''' is a malfunction in [[N]] which often impedes the [[Portal:Players|player's]] progress and can be quite annoying at times. For example a [[homing missile|rocket]] can sometimes go through tiles, or the [[ninja]] can go through [[oneway platform|oneway platforms]], if they are placed on a corner. Many people, however, have used '''glitches''' to their own advantage in [[maps]]. For example, the maps [http://numa.notdot.net/map/6072 Bugs, bugs, and bugs- The Collectors Edition] by [[formica]] and [http://numa.notdot.net/map/113020 Glitch Engine] by [[player_03] are good examples of how '''glitches''' can be used.
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A '''glitch''' is a malfunction in [[N]] which often impedes the [[Portal:Players|player's]] progress and can be quite annoying at times. For example a [[homing missile|rocket]] can sometimes go through tiles, or the [[ninja]] can go through [[oneway platform|oneway platforms]], if they are placed on a corner. Many people, however, have used '''glitches''' to their own advantage in [[maps]]. For example, the maps [http://numa.notdot.net/map/6072 Bugs, bugs, and bugs- The Collectors Edition] by [[formica]] and [http://numa.notdot.net/map/113020 Glitch Engine] by [[player_03]] are good examples of how '''glitches''' can be used.

Latest revision as of 20:41, 17 February 2008

A glitch is a malfunction in N which often impedes the player's progress and can be quite annoying at times. For example a rocket can sometimes go through tiles, or the ninja can go through oneway platforms, if they are placed on a corner. Many people, however, have used glitches to their own advantage in maps. For example, the maps Bugs, bugs, and bugs- The Collectors Edition by formica and Glitch Engine by player_03 are good examples of how glitches can be used.