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(Adding categories)
Tag: categoryselect
 
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''"There are two key differences between you and these guys;''
(As written in the [[N]] in-game help)
 
 
they can't move, and you can't fire deadly ninja-seeking rockets."
   
 
(As written in the [[N]] in-game help).
there are two key differences between you and these guys;
 
they can't move, and you can't fire deadly ninja-seeking rockets.
 
   
 
=== Tactics===
 
=== Tactics===
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[[Image:Rocketturret.gif]] [[Image:Missile.png]]
 
[[Image:Rocketturret.gif]] [[Image:Missile.png]]
   
This devious turret will fire a single homing missile at you whenever you are in it's line of sight...which is basically everywhere around it that isn't covered by [[Tile|terrain]]. Only 1 rocket will be fired by each turret at any one time. If the rocket explodes without killing you, the turret will fire another if you are still within [[line of sight|sight]]. The rocket travels rather quickly, comparable to N's top speed, and has advanced homing software. The turret has a slight delay after it senses you before it fires.
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This devious '''turret''' will fire a single '''homing missile''' at you whenever you are in its [[line of sight]], which is basically everywhere around it that isn't covered by [[Tile|terrain]]. Only one '''rocket''' will be fired by each turret at any one time. If the rocket explodes without killing you, the turret will fire another if you are still within sight. The rocket travels rather quickly, comparable to the [[ninja]]'s top speed, and has advanced homing software. The turret has a slight delay after it senses you before it fires.
   
Multiple rockets are hell, as seen in [[19-4]] Quad Damage. Difficult [[Tile|terrain]], lots of [[bounceblock|bounceblocks]], or enclosed space also allows the rocket to do maximum damage. An extreme and unique example of this is shown in Brickman's [[80-3]] Full Circle, where you HAVE to keep the rocket behind you all the way. Sadistic, and very very fun.
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Multiple rockets are hell, as seen in [[19-4]]: quad damage. Difficult [[Tile|terrain]], lots of [[bounceblock]]s, or enclosed space also allows the rocket to do maximum damage. An extreme and unique example of this is shown in [[Brickman|Brickman's]] [[80-3]]: Full Circle, where you have to keep the rocket behind you all the way.
   
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https://archive.is/20131014201324/img230.imageshack.us/img230/3594/blahxw9.png
To avoid rockets, you need to learn how it moves. It's difficult to explain in words, since you need experience. Generally, if a rocket is coming straight at you, stand still near some sort of wall or obstacle, and move aside just before it hits. Hopefully it'll loop into the wall and blow, giving you time to complete what you need to do.
 
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*''80-3: Full Circle by Brickman''
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To avoid rockets, you need to learn how it moves. It's difficult to explain in words, since you need experience. Generally, if a rocket is coming straight at you, stand still near some sort of wall or obstacle, and move aside just before it hits. Hopefully it'll loop into the wall and explode, without harming you.
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There is one known trick for rockets. It is used in 80-3 by top highscorers. If you confuse the rocket and make it move a certain way, it can loop through the tiling in the center, allowing you to move quickly through the circle without worrying about the rocket being on your tail. This technique is also used to make [[KRA DDA]]s, a [[DDA]] that keeps the rocket alive throughout the entire course of the [[map]].
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[[Category:Enemies]]
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[[Category:Object]]

Latest revision as of 05:24, 18 February 2016

"There are two key differences between you and these guys; they can't move, and you can't fire deadly ninja-seeking rockets."

— (As written in the N in-game help).

Tactics[]

Rocketturret Missile

This devious turret will fire a single homing missile at you whenever you are in its line of sight, which is basically everywhere around it that isn't covered by terrain. Only one rocket will be fired by each turret at any one time. If the rocket explodes without killing you, the turret will fire another if you are still within sight. The rocket travels rather quickly, comparable to the ninja's top speed, and has advanced homing software. The turret has a slight delay after it senses you before it fires.

Multiple rockets are hell, as seen in 19-4: quad damage. Difficult terrain, lots of bounceblocks, or enclosed space also allows the rocket to do maximum damage. An extreme and unique example of this is shown in Brickman's 80-3: Full Circle, where you have to keep the rocket behind you all the way.

https://archive.is/20131014201324/img230.imageshack.us/img230/3594/blahxw9.png

  • 80-3: Full Circle by Brickman

To avoid rockets, you need to learn how it moves. It's difficult to explain in words, since you need experience. Generally, if a rocket is coming straight at you, stand still near some sort of wall or obstacle, and move aside just before it hits. Hopefully it'll loop into the wall and explode, without harming you.

There is one known trick for rockets. It is used in 80-3 by top highscorers. If you confuse the rocket and make it move a certain way, it can loop through the tiling in the center, allowing you to move quickly through the circle without worrying about the rocket being on your tail. This technique is also used to make KRA DDAs, a DDA that keeps the rocket alive throughout the entire course of the map.