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User:Player 03/NReality mods

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'''jump_y_bias,0;jumpAmt,4;''' makes perpendicular jumps more perpendicular and makes walljumps act like regular perpendicular jumps.<br />
 
'''jump_y_bias,0;jumpAmt,4;''' makes perpendicular jumps more perpendicular and makes walljumps act like regular perpendicular jumps.<br />
 
'''groundAccel,0;airAccel,0;''' forces the player to play the map with only jumps (they have a little bit of control over how fast they skid to a halt, but not much).<br />
 
'''groundAccel,0;airAccel,0;''' forces the player to play the map with only jumps (they have a little bit of control over how fast they skid to a halt, but not much).<br />
'''terminal_vel,NaN;''' makes it impossible to die from normal falls (that is, falling with normal gravity without hitting a launchpad). However, if the ninja hits a wall or ceiling at high speeds, he will still die as normal. Also, if he hits the ground way too fast, he will die as well.<br />
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'''terminal_vel,NaN;''' makes it harder to die from falls. If the ninja is falling normally, it makes it impossible. However, if the ninja hits a wall or ceiling at high speeds, he will still die as normal. Also, if he hits the ground way too fast, he will die as well.<br />
 
'''terminal_vel,0;''' makes the ninja die if he touches the ground or a slope.<br />
 
'''terminal_vel,0;''' makes the ninja die if he touches the ground or a slope.<br />
 
'''jumpGrav,0;max_jump_time,NaN;''' allows the ninja to float in the air for as long as the jump button is held. He will continue to go up during this time until a wall or air friction stops him.
 
'''jumpGrav,0;max_jump_time,NaN;''' allows the ninja to float in the air for as long as the jump button is held. He will continue to go up during this time until a wall or air friction stops him.
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